Lostbelt 7: Finished (Finally)

Jess |
Took me two months but I finally finished Lostbelt 7. This is the explanation of why it took me so long, and my thoughts on the story and game-play, plus lightly sarcastic commentary on Ordeal Call.

Took me two months but I finally finished Lostbelt 7. This is the explanation of why it took me so long, and my thoughts on the story and game-play, plus lightly sarcastic commentary on Ordeal Call.

It wasn’t my line-up—it was life itself getting in the way, but I also have to admit that I wasn’t very excited for Lostbelt 7, and the upcoming Cash Grab—ahem—I mean, Ordeal Call. In fact, I’m not particularly excited for any of the events this year except for Lilim Harlot and the Samurai Remnant Collab at the beginning of 2026.

My biggest issue with Lostbelt 7 is that the story wasn’t that exciting until the middle of Part 2, which made it very difficult for me to stay engaged (life issues happening didn’t help, either).

To be blunt, a lot of things going on right now are making it very hard for me to even stay engaged in life. The last two years haven’t been the greatest, and I’ve experienced some losses that still hurt.

Long story short, starting at section 15-2, I did a marathon run from 3pm yesterday afternoon to 3am this morning to finish Lostbelt 7, and that included the raids. Once the raids and the final ORT fight were done, I would have kept going but I needed to sleep. So I saved the final Tez fight and the Ordeal Call prologue for this morning.

Game Mechanics

I really hated the forced supports, limited teams and no command spells. Some of the restrictions start to loosen up the further into the story you go, but the “no command spells” condition lasts until the very last battle with Tez and Daybit.

ORT Raids

On the ORT raids, either they weren’t as bad as the JP players made them out to be, or I have a better lineup than I originally thought. I was able to break each of ORT’s break-bars within four or five turns before losing the Servant. It took me maybe an hour or an hour and a half to finish all raids and get to the final battle. For each raid, I limited my team to one Servant with a MLB Kaleidoscope and a Mystic Code suited to that Servant—or the plugsuit for the offensive boosts.

ORT Raids, Break-bar Concerns and Clarification

On the ORT break-bars: one common misconception I’ve seen on the inter-webs is that if you lose a Servant before hitting the break-bar, you would have to start over from the beginning. That is not the case—while you do still lose the Servant, when you play again, you start where you left off. So for example, if you lost your Servant with 250k HP left on the bar, when you “start over” you only have that remainder to go. Also note, that one of ORT’s skills that’s triggered on break will almost always ensure that you lose your Servant after the break, so you need a fresh Servant to burst down the next break-bar.

ORT Final Fights

After the raids, you get all of your “Data Lost” Servants back. One thing that threw me off about this fight was the inserted NPs from the main story Servants: Nemo, Da Vinci, and Koyanskaya. While helpful, it did throw me off a bit. Here is where we think we finally destroy ORT, only for it to use the data it gathered on the summoning system to basically summon itself as a Servant to continue the fight. Ugh…

I cheesed my way through this fight with Bazett, Castoria, and Waver, relying on Fragarach to get additional damage on off-turns every time ORT attacked. Having Castoria around helped to keep Bazett’s NP active every other turn, and helping me deal additional damage.

I think Bazett qualifies as the next Servant I’m going to level to 100. She’s one of the Servants that I do not regret rolling for.

Camazotz Fights

I’ve got nothing. These fights weren’t difficult, but they were too damned gimmicky. I honestly have no real suggestions for these fights, other than plan out and limit the use of Servant- and Mystic Code skills to two per turn. Whatever debuffs Camazotz throws at you won’t kick in until the third skill used. This might also be another misconception, the skill limit is per turn—not for the duration of the fight.

Tezcatlipoca Fights

Every one of these encounters, I used Jeanne Alter, and they went about exactly how you’d expect. Jalter critted Tez back to the afterlife every time. My teams basically used a combination of Koyan (sometimes x 2) with Waver and Merlin for crit and additional Buster boosts. I do regret not recording the final fight, though. I had that in four turns using double Koyan + Waver—with some additional boosts from Command Spells.

Story and Art Thoughts

Early on, I think Nasu spent most of his creative genius on Lostbelt 6 and decided to phone it in until the story picked up half-way through LB 7, part 2. On that note, it sort of feels that way with *Tezcatlipoca’s artwork as well—I’ve seen other works by the illustrator in question and frankly, they’re capable of far far better work than what we got with Tez.

Gotta wonder if bro was a fan of Alice in Chains because I still maintain that Tez in his first ascension looks like a young Jerry Cantrell, and I’m honestly surprised no one has called that out. Of course, AiC is probably more popular with us Gen-Xers and older Millennials.

But I digress—the biggest issue with Lostbelt 7 was the pacing. The story dragged right up until the first fight with Tez at 15-6, after which it got interesting. From this point, we get more information that gives us a better idea of the world of Mictlan, that helps us fill in the blanks from the story we received from Xquic (Section 14-2).

The idea of intelligent dinosaurs has been knocking around in sci-fi circles for a while now—I’d say probably ever since Star Trek: Voyager had an episode that featured space-going sauropods that evolved on Earth shortly before the fifth extinction. Considering that humans have only been around for maybe 3 million years tops, I guess it’s not entirely out of the question that Earth could have evolved other intelligent species capable of space-flight earlier in its history.

Anything is possible if you have an active imagination. However, Star Trek fans will nitpick things to death if given the chance—an endearing but also annoying trait of that particular community 😂

Camazotz: Not a Fan

I’m gonna be honest. Camazotz seems to be a fan favorite in the community but I’m not a fan. I thought he was way over-hyped, and his artwork was just too damned busy. Something I did notice during the fights. Camazotz’ Beast form looked like one of the kaiju from Pacific Rim—Otachi. But all that aside, the story with him and Nitocris was actually well-written, or at least I thought so. And the conclusion of that storyline with Nitocris becoming an Alter was honestly about what I would have expected, even with the heavy foreshadowing.

ORT’s Emergence and Connection to Kukulcan

Hoooo—ly—Fuck is about all I gotta say. This here is where things really started to take off. The plot-twist here is Mictlan’s Tree of Emptiness is dead, but not in the way that the British Lostbelt’s tree was—ORT fused with it. When ORT first emerges, some dialog between Tepeu and Kukulcan hints at a connection between Kukulcan and ORT that isn’t confirmed until the very end.

After the final battle just when you finally think you’ve killed the bastard, ORT summons itself as a Foreigner-class Servant that looks more like a cockroach than a spider, and keeps coming back no matter how times you kill it—like a freakin’ cockroach 🙄

Seriously, though: it’s only once that it comes back after you kill it in the grand finale. That’s when Kukulcan pops in and the connection with Kuku being ORT’s heart is confirmed, ie: “Only ORT can destroy ORT.”

The “Evolution” of the Deinos as a Species

Now that’s one thing that I really loved about the story—we basically have a character arc for not one person, but an entire species.

At first, the Deinos are basically laid back and consigned to their fate—not angry at the world or anything like that. In many ways, they’re the ideal “human” species—they don’t fight amongst themselves, they have all that they could want, and they desire nothing. They were more than willing to simply lay down and accept their extinction as inevitable.

That is, until Blue Tez sudden reveals that he’s still alive and gives the Deinos a speech that serves as their kick in the ass. If they’re all going to die, they might as well go out fighting and making a difference. And of course, that’s where Koyan steps in and does exactly what we expect her to do—start providing weapons.

Deinos to Koyanskaya: No, we already have a god. You're just a convenient means to an end.
Same energy as this awesome quote from Worf in DS9: “Our gods are dead. Ancient Klingon warriors slew them a millennia ago. They were more trouble than they were worth

It’s at this point that we also say goodbye to Tepeu—and let’s face it, bro practically carried the story. Next to Kukulcan, Tepeu was one of my favorite characters from this chapter.

Final Thoughts

It’s been a ride, but I am seriously glad that the Lostbelt Saga is finally over. The disappointment at not getting a final resolution at the end of LB 7 probably played a part in why it took me so long to finish it. Which I guess, Ordeal Cash/Grab—ahem, I meant Ordeal Call—is supposed to give us some hints?

So we’re being punished by the Human Order for making use of Extra Classes, but now we have a *Beast-class Servant coming with Lilim Harlot? Like what the fuck? Help me make it make sense, y’all!

Also, not to mention the Alter Ego Tiamat Larva, who will also be available in Lilim Harlot.

Real World Parallels

In the seven years I’ve been playing Fate/GO, I noticed something interesting about the entire Lostbelt arc that eerily parallels real life—at least on the NA server—and I’m sure it’s just a coincidence. To the MC, it’s still 2019. Everything about the world is stuck in 2019.

Almost similar to how 2019 was the last “normal” year the world experienced before COVID emerged and created the geopolitical situation we have now. It’s almost like we can’t move forward as a species until certain things—like greed and tribalism—are dealt with.

Final FINAL Thoughts

Since Habetrot’s introduction as a permanent cast member at the end of Lostbelt 6, and Kadoc’s emergence in Traum, one thing I am really digging is the filling out of cast that interacts with Mash and the MC. Habetrot was always going to be one of my favorites when she was first introduced in LB 6, and by the end of Traum, Kadoc was actually likable—demonstrating character growth from the worthless emo boy we saw in the first Lostbelt.

However, I keep getting worried that the writers are gonna bump Habs off in a really bad way, and I did worry throughout the entirety of LB 7 but something tells me that like Mash, she probably has plot-armor. It remains to be seen if the MC makes it to the end alive, and it seems like there are death-flags raised around Kadoc, but we’ll see.

And that it is. Catch y’all next time!

Lostbelt 7: Cosmos Denied

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